

Per minute of music
140$
Please directly reach out to me before making any purchases. If you'd like, we can have a 10 minute consultation call. Otherwise, you can email me the details of your project.
Pricing
What this includes:
Tier 1
Tier 2
Tier 3
300$
What this includes:
400$
Per minute of music
What this includes:
* All sales will include A contract of agreement which states the amount of work I am to complete by an agreed upon date. I am required to show progress updates per your request.
25% off orders of 3+ minutes
•
mixing and mastering
WAV Stems
4 revisions
•
•
•
•
400$
Priority delivery
Basic License
(Non-Exclusive)
Studio Game + Marketing License
(Non-Exclusive)
Per minute of music
Work begins after the initial 50% deposit clears.
Final files/stems are delivered after final payment is received.
Exclusive license
Up to 35 tracks/ instruments
•
Alt versions (No drums / no bass / etc)
mixing and mastering
mixing and mastering
•
Up to tracks / instruments
up to 15 tracks/ instruments
seamless loop(s)
1 revision
2 revisions
seamless loop(s)
•
•
•
•
•
Full rights ownership
(Add-on applicable to all tiers, one-time purchase)
•
•
7
Have any questions? Read first.
A middleman will always be used when possible.
-

Why experience matters
Having grown up addicted to video games since I was 4 years old, I understand on a deep level how music defines the atmosphere of games. When I first started producing music 8 years ago, it became my new hyper-fixation and I completely stopped socializing to focus on it. My passion and dedication show on each track I release.

Here's an edit I made to accompany my first ever serious track (4 minutes) . I know I am not a good editor, and my production capabilities have improved since then, but I really enjoyed this project.
Commonly asked questions
Answer: It's not. Based on the precision and expertise I demonstrate in each piece of work, my prices are actually below market standard. Each note is chosen meticulously, and sometimes a 1 minute excerpt can take several months to be completed if the project is complex enough.
Question: 140$ a minute? Why is it so expensive?
Question: What counts as a revision?
Answer: Mix/arrangement tweaks to my approved direction / major style changes = revision
Question: Can I upload the OST (Spotify/Steam soundtrack)
Answer: For tier 2/3 , Yes. (For your games OST)
Question: What do you need from me to start?
Answer: Game vibe + references + where it plays (menu/combat/boss/etc) + length + loop needs
Legal
Credits
If your project has credits (in-game, store page, itch.io/Steam page, or README), please credit:
Music by mharcas
(Optional: “Original Soundtrack by mharcas”)
If there’s no credits screen, no problem.
License Overview
All tiers include a written agreement before work begins. Your tier determines what you can use the music for:
Tier 1 — Basic License (Non-Exclusive)
Use in 1 video game title (in-game only)
You may edit for implementation (looping, fades, cutdowns)
Tier 2 — Studio License (Non-Exclusive)
Everything in Tier 1, plus:
Marketing use (trailers, ads, socials, store pages, Kickstarter/devlogs)
DLC/updates/patches + ports for the same game
Tier 3 — Exclusive License
Everything in Tier 2, plus:
Exclusive use: I will not re-license that track/cue to anyone else
Important: Exclusive = exclusive licensing, not copyright ownership. Ownership stays with the composer unless a buyout is purchased.
What You Receive
Final audio delivered as WAV (48kHz, 24-bit) by default
Additional deliverables (stems / alt mixes) depend on your tier
Definitions
Finished minute: the length of the final delivered track (ex: 2:30 = 2.5 finished minutes)
Stems: separate audio files (ex: drums / bass / melody / pads)
What You Can Do (All Tiers)
Use the music in your project as permitted by your tier
Post gameplay clips featuring the music
Edit for implementation (loops, fades, timing, cutdowns)
Use for marketing trailers on social media platforms
What You Cannot Do
Resell or redistribute the music/stems as stock music, asset packs, sample packs, or standalone downloads
Claim authorship of the music
Use the music to train AI models or datasets
Use the track you purchased in another game (Unless you license it again)
Payment & Delivery
Work begins after the agreed deposit/payment clears
Final WAV/stems are delivered after final payment is received
Revisions are included per tier (major direction changes may require a new quote)
Content ID / Claims
I do not register commissioned tracks in YouTube Content ID in a way that would claim/strike your game trailers or marketing videos.
Buyout (Optional)
A full ownership transfer of music is available for an additional flat fee upon request.



