Mharcas

OST Composer of 8 years

Listen to my work

^

Per minute of music

140$

  • Please directly reach out to me before making any purchases. If you'd like, we can have a 10 minute consultation call. Otherwise, you can email me the details of your project.

Pricing

What this includes:

Tier 1

Tier 2

Tier 3

300$

What this includes:

400$

Per minute of music

What this includes:

* All sales will include A contract of agreement which states the amount of work I am to complete by an agreed upon date. I am required to show progress updates per your request.

25% off orders of 3+ minutes

mixing and mastering

WAV Stems

4 revisions

400$

Priority delivery

Basic License

(Non-Exclusive)

Studio Game + Marketing License
(Non-Exclusive)

Per minute of music

Work begins after the initial 50% deposit clears.

Final files/stems are delivered after final payment is received.

Exclusive license

Up to 35 tracks/ instruments

Alt versions (No drums / no bass / etc)

mixing and mastering

mixing and mastering

Up to tracks / instruments

up to 15 tracks/ instruments

seamless loop(s)

1 revision

2 revisions

seamless loop(s)

Full rights ownership

(Add-on applicable to all tiers, one-time purchase)

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  • Have any questions? Read first.

A middleman will always be used when possible.

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Why experience matters

Having grown up addicted to video games since I was 4 years old, I understand on a deep level how music defines the atmosphere of games. When I first started producing music 8 years ago, it became my new hyper-fixation and I completely stopped socializing to focus on it. My passion and dedication show on each track I release.

Here's an edit I made to accompany my first ever serious track (4 minutes) . I know I am not a good editor, and my production capabilities have improved since then, but I really enjoyed this project.

Commonly asked questions

Answer: It's not. Based on the precision and expertise I demonstrate in each piece of work, my prices are actually below market standard. Each note is chosen meticulously, and sometimes a 1 minute excerpt can take several months to be completed if the project is complex enough.

Question: 140$ a minute? Why is it so expensive?

Question: What counts as a revision?

Answer: Mix/arrangement tweaks to my approved direction / major style changes = revision

Question: Can I upload the OST (Spotify/Steam soundtrack)

Answer: For tier 2/3 , Yes. (For your games OST)

Question: What do you need from me to start?

Answer: Game vibe + references + where it plays (menu/combat/boss/etc) + length + loop needs

Legal

Credits

If your project has credits (in-game, store page, itch.io/Steam page, or README), please credit:

Music by mharcas
(Optional: “Original Soundtrack by mharcas”)

If there’s no credits screen, no problem.

License Overview

All tiers include a written agreement before work begins. Your tier determines what you can use the music for:

Tier 1 — Basic License (Non-Exclusive)

  • Use in 1 video game title (in-game only)

  • You may edit for implementation (looping, fades, cutdowns)

Tier 2 — Studio License (Non-Exclusive)

Everything in Tier 1, plus:

  • Marketing use (trailers, ads, socials, store pages, Kickstarter/devlogs)

  • DLC/updates/patches + ports for the same game

Tier 3 — Exclusive License

Everything in Tier 2, plus:

  • Exclusive use: I will not re-license that track/cue to anyone else

Important: Exclusive = exclusive licensing, not copyright ownership. Ownership stays with the composer unless a buyout is purchased.

What You Receive

  • Final audio delivered as WAV (48kHz, 24-bit) by default

  • Additional deliverables (stems / alt mixes) depend on your tier

Definitions

  • Finished minute: the length of the final delivered track (ex: 2:30 = 2.5 finished minutes)

  • Stems: separate audio files (ex: drums / bass / melody / pads)

What You Can Do (All Tiers)

  • Use the music in your project as permitted by your tier

  • Post gameplay clips featuring the music

  • Edit for implementation (loops, fades, timing, cutdowns)
    Use for marketing trailers on social media platforms

What You Cannot Do

  • Resell or redistribute the music/stems as stock music, asset packs, sample packs, or standalone downloads

  • Claim authorship of the music

  • Use the music to train AI models or datasets
    Use the track you purchased in another game (Unless you license it again)

Payment & Delivery

  • Work begins after the agreed deposit/payment clears

  • Final WAV/stems are delivered after final payment is received

  • Revisions are included per tier (major direction changes may require a new quote)

Content ID / Claims

I do not register commissioned tracks in YouTube Content ID in a way that would claim/strike your game trailers or marketing videos.

Buyout (Optional)

A full ownership transfer of music is available for an additional flat fee upon request.

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Contact

Reach out to me anytime.

- mharcas

  • (Preferred)